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AI Insights · Timothy · July 2022

Top 5 iOS Golf Games in Poland: Q2 2022 Performance Review

Explore the performance of the top 5 golf games on iOS in Poland during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 iOS Golf Games in Poland: Q2 2022 Performance Review

During the second quarter of 2022, the top 5 golf game applications on iOS in Poland demonstrated varied performance trends in terms of downloads, revenue, and active users. Below is a detailed overview of each app's performance based on data from Sensor Tower.

Golf Battle, published by Miniclip.com, saw fluctuations in its weekly downloads, starting at 1.4K in late March and dropping significantly to 96 by the end of June. Weekly revenue peaked at $372 in mid-April, with noticeable decreases and increases, ending at $353 in the last week of June. Active users grew from 6.9K in late March to a peak of 7.9K in early June, before declining to 6.8K by the end of the quarter.

Ultimate Golf!, also from Miniclip.com, had a relatively low but varied download rate, starting at 20 in late March and peaking at 357 in mid-April. Revenue showed a similar pattern, with a high of $124 in early April and fluctuations throughout the quarter, ending at $72. Active users for this game started at 659 and peaked at 1K in mid-April, before falling to 600 by the end of June.

Wonderputt Forever, published by Netflix, Inc., experienced modest download numbers, beginning at 118 in late March and gradually decreasing to 47 by the end of June. Active users showed a relatively stable trend, starting at 238 and peaking at 269 in mid-April, before ending at 219 in late June.

Golf Rival - Multiplayer Game, from Zynga Inc., saw a varied download trend, starting at 132 in late March and dropping to 7 in late June, with a slight increase to 57 in the final week. Revenue for this app fluctuated, with a high of $1.9K in early April, decreasing to $752 in early June, and ending at $872 in the final week of June. Active users began at 1.1K, peaking at 1.1K again in late April, and then declining to 649 by the end of the quarter.

Golf Clash - Golfing Simulator, published by Electronic Arts, showed a low but stable download trend, starting at 23 in late March and varying slightly to end at 46 in late June. Revenue for this app showed more significant fluctuations, peaking at $433 in mid-May and ending at $152 in the last week of June. Active users started at 25 and increased to 64 by the end of May, before slightly declining to 46 in the final week of June.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022